We’re just two weeks from the first-ever Overwatch League All-Star Weekend, and today we’re revealing the custom game modes and format for both days of competition. Additionally, we have new details on the limited-time legendary All-Star skins for Tracer and Genji (see below).
All-Star Weekend festivities kick off on Saturday, August 25, with a series of custom skill matches. On Sunday, August 26, the Atlantic and Pacific All-Stars go head-to-head in the official All-Star Game, Powered by Intel®.
For Saturday’s lineup of custom games, all players on each roster much compete, and there will be no substitutions within each game. Here are the custom games that will be played:
The Atlantic and Pacific teams will compete in a 3v3 best-of-three series using standard Lúcioball settings on the Busan Lúcioball Arena map. Each match will last five minutes. If a match is tied at the end of five minutes, then the next goal wins.
The Atlantic and Pacific teams will compete in a 6v6 Mystery Heroes game using standard competitive settings in a best-of-three series on control maps Ilios, Lijiang Tower, and Nepal. For Mystery Heroes, players will be assigned a random hero at the start of each map, and a new random hero on each respawn.
The Atlantic and Pacific coaches will select their four best Widowmaker players for this mini-tournament. The four players from each squad will compete head-to-head until there’s one Atlantic and one Pacific champion. The two champions will face off in the final. The winner for all matches prior to the final will be first player to reach five eliminations. The final will be decided by the first to seven eliminations. Eliminations are headshot only, and automatic firing will be disabled. There will be no capture points, but after 30 seconds player locations will be visible to both players. A match will result in a draw after five minutes. This mode will be played on Castillo (quarterfinals), Necropolis (semifinals), and Ecopoint: Antartica (final).
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Prior to All-Star Weekend, the Atlantic and Pacific coaches will draft two teams of casters and analysts. (Keep an eye on our social channels for draft results!) The two teams will square off in a 6v6 best-of-three series using standard competitive settings. The first map played will be King’s Row (hybrid). The team that loses the first map gets to select the second map. If the series is tied 1-1, a game of Lúcioball will be the tiebreaker. If the Lúcioball match is tied after five minutes, the next goal wins. Overwatch League players will help call the game along with the casters and analysts not playing.
The Atlantic and Pacific teams will square off in this 6v6 competition using standard lockout elimination settings. The winner will be determined in a best-of-three series. The maps for this mode are Oasis University, Necropolis, and Castillo.
The format for Sunday’s Overwatch League All-Star Game, Powered by Intel®:
- Atlantic and Pacific teams will compete 6v6 using standard competitive settings
- Teams will play a full five-map match
- Map pool: King’s Row, Rialto, Horizon Lunar Colony, Route 66, and Ilios
- All 18 players on each team must play at least one map
- Substitutions can only be made between maps
- One All-Star coach per team will help manage rosters and strategy
Sunday’s All-Star Game is sold out, but tickets are still available for Saturday’s All-Star custom games event.
ALL-STAR LEGENDARY SKINS
To celebrate the All-Star Game, we’re revealing two new legendary Overwatch skins: the 2018 Atlantic All-Star Tracer and the 2018 Pacific All-Star Genji. Both skins will be available for a limited time from August 17–27. Each skin is redeemable for 200* Overwatch League Tokens. (*Reduced from the previously announced price of 300.)
All-Star Weekend events will be streamed live on Twitch, OverwatchLeague.com, the Overwatch League app, MLG.com, and the MLG app. All-Star Weekend will also be broadcast live on ESPN3 and Disney XD on Saturday from 4-10 p.m. PDT, and on Sunday from 11 a.m.-2 p.m. PDT.