Where’s the fun in statistics if you don’t use them to make ratings? After building many of the teamfight stats that I introduced in Stage 1, I was struck with an idea for a fun project that could make use of a great deal of them. The goal: build a rating that could find and categorize Jae-Hyeok “Carpe” Lee’s “Winnable” moment.

As I watched the famous clip over and over again, I began to duct-tape together a system of grading teamfights that attempts to evaluate the pure “hype” factor of the teamfight in question. Shorthanded kills? Those matter. Ultimates used? Those are exciting! Long teamfights, teamfights that occur in overtime, the last teamfight of a round or a map—all of these things went into the statistical cauldron.

From the Desk of CaptainPlanet…

ICYMI, here’s CaptainPlanet’s previous work breaking down the concept and intricacies of teamfights:

Some stats needed more tinkering than others. Teamfight duration, while important, needed to taper off in importance. I graded each shorthanded kill by its degree of shorthandedness relative to the average shorthanded level throughout the entire teamfight, but with increasing importance, unlike duration; getting a final blow while down four players is more impressive than getting one while only down one. Ultimates used needed little work, but I also had to ignore all D.Va ultimates (thanks, pilot D.Va).

By the end of the exercise, this mysterious roux of teamfight statistics had evolved into a full-fledged teamfight rating system. I call it Hype Rating: a number that attempts to quantify how much hype a teamfight contains. It accomplished its initial goal: when I feed Carpe into the Hype Rater, the epic “Winnable” moment pops right out:

  • Hype Rating: 19.40
  • Teamfight win? Yes
  • Last teamfight? Yes (map)
  • Total final blows: 4
  • Total shorthanded final blows: 3
  • Total overtime final blows: 3
  • Ultimates used by Carpe: 1
  • Teamfight duration: 30 seconds

And of course, the clip:

But here’s where the winnable moment ends and Hype Rating really takes off: that wasn’t even the most exciting Carpe teamfight performance ever. That honor goes to a monster teamfight where the Philadelphia Fusion defeated NYXL on the final overtime teamfight of Dorado in the 2018 season playoffs:

  • Hype Rating: 22.40
  • Overtime? Yes
  • Teamfight win? Yes
  • Last teamfight? Yes (map)
  • Total final blows: 5
  • Total shorthanded final blows: 1
  • Total overtime final blows: 2
  • Ultimates used by Carpe: 3
  • Teamfight duration: 3 minutes, 30 seconds

That duration is too much for Twitch clipper to handle, so here’s the timestamped link to the entire teamfight.

This is an unusual fight. No teamfight model short of manually noting timestamps can be perfect, and arguments could be made that this was maybe two teamfights smushed together. However, my model determined that there was enough back-and-forth poke throughout the entire 3:30 to call it one blob of teamfight-y goodness. And in this blob, Carpe had a huge impact.

Throughout the teamfight, Carpe plays both Widowmaker and Tracer. While on the latter, he charges and uses three Pulse Bombs (three!), securing a final blow with two of them. This action-packed teamfight wasn’t just on the end of a map, it was on the end of a map in the middle of the season playoffs. Knowing that Carpe and the Fusion would eventually go on to reach the Grand Finals, I’d say this lengthy moment was pretty hype, indeed.

The other thing about Hype Rating is that it’s flexible with regard to levels of detail. It can answer questions like “What was the most hype teamfight in Stage 1 of the 2019 season?” as well as “Give me the most hype teamfights where Genji was played in overtime, and the Genji used a Dragonblade, got at least one shorthanded final blow, and the Genji’s team won that teamfight.”

Let’s demonstrate that by actually answering these queries. We’ll start with the most exciting teamfight of this season so far, courtesy of the Shanghai Dragons and Dallas Fuel from Week 4:

  • Hype Rating: 101.79
  • Overtime? Yes
  • Last teamfight? Yes (map)
  • Total final blows: 22
  • Total shorthanded final blows: 9
  • Total overtime final blows: 18
  • Ultimates used: 19
  • Teamfight duration: 2 minutes, 43 seconds

It’s another long one, so enjoy the whole thing at this timestamped link. I distinctly remember needing to walk outside of the broadcast control room after this teamfight because we were so exhausted by the end of it. I can’t remember a teamfight where it felt so clear which team would win, and then it didn’t, and then it did—repeated 10 times.

Now, let’s try our very specific Genji query, courtesy of the San Francisco Shock’s Min-Ho “Architect” Park last season:

  • Hype Rating: 22.95
  • Overtime? Yes
  • Teamfight win? Yes
  • Last teamfight? No
  • Total final blows: 5
  • Total shorthanded final blows: 3
  • Total overtime final blows: 4
  • Ultimates used: 1
  • Teamfight duration: 54 seconds

Interestingly, only one of Architect’s final blows occurred via Dragonblade, but his skill on Genji was on full display regardless here.

Here’s a cool footnote: despite the dominance of the 3-3 meta this season, a similar teamfight to the one above exists—a herculean effort by the Los Angeles Gladiators’ Gui-Un “Decay” Jang against the Atlanta Reign:

  • Hype Rating: 12.6
  • Overtime? No
  • Teamfight win? Yes
  • Last teamfight? Yes (round)
  • Total final blows: 6
  • Total shorthanded final blows: 1
  • Ultimates used: 2
  • Teamfight duration: 1 minute, 23 seconds

This hypest Genji-involved teamfight of last stage checks many of the same boxes as Architect’s—it just wasn’t in overtime. Incredibly, Decay was able to even use Dragonblade twice during this 83-second brawl, helping him record six final blows.

As a final treat, let’s find the hypest teamfight of the Stage 1 Finals. This special teamfight occurred on Temple of Anubis, another long battle that seemed like two smaller teamfights stitched together by interstitial poke damage and healing. But the algorithm declares what it will, and I must obey:

  • Hype Rating: 46.4
  • Overtime? Yes
  • Last teamfight? Yes (round)
  • Total final blows: 12
  • Total shorthanded final blows: 1
  • Total overtime final blows: 10
  • Ultimates used: 20
  • Teamfight duration: 1 minute, 50 seconds

This teamfight (timestamped link) was full of crazy moments. It opens with a classic Grant “Moth” Espe Lúcio boop that forces Ju-Seok “Twilight” Lee out of position and to his doom. It has an ill-advised Charge from Sang-Beom “Bumper” Park, a panic-swap to Hammond by Hyun-Woo “Jjanu” Choi, and even a near-C9 saved by the quick reactions of Hyo-Jong “Haksal” Kim:

There were several moments where it looked like the Titans were going to secure the point, but a late Graviton Surge by Jay “Sinatraa” Won gave Min-Ki “Viol2t” Park just enough time to build Transcendence, saving Zarya from death. Moth showed incredible discipline, holding onto Sound Barrier during Viol2t’s ult, and the combination of the three ultimates helped the Shock rally back from being down a player to wiping the Titans and holding the point.

While the Shock did not win the Finals, they did produce a slew of amazingly hype teamfights throughout Stage 1—and now we can say exactly how hype they were.

Ben "CaptainPlanet" Trautman is the statistics producer for the Overwatch League global broadcast. Follow him on Twitter!